Statement: This project was completed as a final coursework during my MSc study at UAL. It was a group project; I was responsible for Unity development and Arduino integration.
All project files are available here:
Google Drive
Pollen Panic is an interactive experience that blends pixelated aesthetics with multi-sensory feedback, as players travel freely through a map of London, progressively encountering springtime allergens. These trigger both digital and physical reactions such as visual distortions and foggy eruptions.
The project reflects on the relationship between environment and the body in a humorous and absurd way, using the process of 'being dominated by pollen' to reconnect players with their own urban ecology.
This project combines Unity, TouchDesigner and Arduino. Unity is used for map interaction and player control; TouchDesigner generates real-time pollen diffusion visual effects; Arduino detects sneezing through a sound sensor and controls an atomiser. Modules communicate via serial port.